Kinect, augmented reality, and education

Last week I wrote about the world record that had been set by Microsoft Kinect, for the fastest selling consumer electronics product.

In it, I said "Perhaps we’re going to see ideas where technology supports teaching and learning in a more immersive way – and will make standing in front of an interactive whiteboard look very old fashioned."

Well, how about this video, where a group of researchers and developers have integrated a number of different imagery sets into a system that allows students to explore the inner workings of the human body – with a very natural interface, and a display that gives an augmented reality experience.

Now, how could you use this in the classroom?