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You’ve probably seen the Kinect device – either in real life or on a video – and there are 10 million of them worldwide being used for gaming on Xboxes. Early on, there were various hacks developed to allow it to be plugged into a PC and operated through Windows, creating alternative augmented reality systems, and even being used by surgeons to speed up surgery.
Now we’ve just released the official Kinect for Windows Software Development Kit (SDK), which means that you’ve now got an official tool set to develop software prototypes using the sensors. It includes the ability to use the Kinect’s raw camera and sensor data, or using the inbuilt skeletal tracking (for control via gestures) and audio processing (for control by speech). And the SDK includes a demo game, so that you can see how to make it work.
Right now, the Kinect SDK Code Camp is going on overnight in the States – with a group of developers given 24 hours to produce and demonstrate a new prototype application. You can see the results on Channel 9 as they start to appear (the first project to share the source code turned out to be a Kinect-driven Sith Light Sabre).
Since I first saw the Kinect device, I’d been thinking about it’s potential in the classroom – for learning games to a better way of creating interactive learning resources, and even to create a better classroom experience for teachers instead of screwing interactive whiteboards to walls, and leaving teachers facing away from students. So the door’s now open for some of those projects to get started…
The SDK has been released specifically with a licence for education customers and enthusiasts to develop and share projects, and it doesn’t allow commercial organisations to use it to develop products that use Kinect.
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