Supporting Australia’s new digital technologies curriculum with Unity Courseware

The world we live in today is digital first. Ubiquitous digital systems such as mobile and desktop devices and networks are transforming industries – from work, to education, to recreational activities. Digital systems are supporting new ways of collaborating and communicating, and these technologies are an essential problem-solving toolset in our knowledge-based society. This means that it is critical for teachers and students to possess deep knowledge and understanding of digital systems, in order to fully utilize the various components and benefits of information systems.

Introduced in 2014, the new Australian Curriculum: Digital Technologies aims to empower the next generation to affect change by influencing how digital practices can be applied to meet current and future needs. Be it by designing and managing sustainable and innovative digital solutions, or applying systems thinking to monitor, analyse, predict and shape the interactions within and between information systems, the new curriculum provides students with authentic learning challenges that foster curiosity, confidence, and creativity.

Microsoft and Unity understand the importance of providing students with practical opportunities to use design thinking as a stepping stone towards becoming innovative creators of digital solutions, effective users of digital systems, and critical consumers of information conveyed by digital systems. As such, Unity, thanks to the support of an independent Senior Education Consultant, has mapped Unity Developer Courseware to the latest Australian digital curriculum. By completing the course, students can complete 90 percent of the Australian Curriculum: Digital Technologies requirements for Years 7 & 8, and 60 percent of the requirements for Years 9 & 10.

“Unity Developer Courseware mapped to Australia’s new digital technologies curriculum is the next step for us in helping educators equip graduates with Unity’s knowledge and skills that employers truly value,” said Quentin Staes-Polet, Regional Director, South Asia Pacific, Unity Technologies. “This provides a structured learning experience that can help new users build their foundational skills in game production to equip students with skills that build leaders of tomorrow.”

With video-rich instructional content, the course offers beginners a guided, progressive course of study that covers key concepts that helps students build skills both in game design and coding. In addition, those with more experience can jump to specific topics to brush up and enhance their skills, or fill in any gaps in knowledge. At the end of the course, students will be able to develop an end-to-end understanding of game production with Unity as they create their own version of Zombie Toys, a third-person, 3D, survival arcade game. They’ll perform all required game development tasks – from importing assets, to scripting behaviour, building FX attacks, and publishing on various platforms (Desktop, Android, iOS).

Unity worked with a range of consultants – gathering input on how they could best design and tailor the program for students aged 13 to 16. “Pursuing the Unity course provides students with a great and fun way to learn. It’s a great semester of work for Year 9/10 elective Information Software Technologies and possibly a whole years’ worth of work for Year 7/8 mandatory technology,” commented Pip Cleaves, Microsoft Learning Consultant, who worked with Unity to map the courseware to the new Australian digital tech curriculum.

To learn more about Unity courseware or Unity Education, please visit here or email Unity at [email protected].