Tag: Minecraft

Seymour College discovers formula for creating ‘Girls of Steel’

There’s a formula for creating ‘Girls of Steel’; it involves mixing together equal parts science, technology, electrical engineering and English literature and allowing students’ natural creativity to take hold. ‘Girls of Steel’ is just one example of the transformation taking place in the education of young women today at Seymour College. It is being championed... Read more

Andrew Balzer unlocks the learning potential of classroom technology

When the students at Swansea High School wanted to put more benches around the school, Andrew Balzer suggested they conduct a digital experiment. First the students built the benches using Minecraft Education Edition, then used the mixed reality app on the Microsoft Surface to locate the benches around the school - under trees, in hallways – in order to see where they would... Read more

Minecraft Education Edition takes the Australian Curriculum into a whole new world.

For good reason Minecraft Education Edition is exploding in popularity and landing in classrooms all over the world. Not just a game, Minecraft Education Edition is a platform that allows students to freely explore, imagine and create through virtual environments and collaborative worlds. It’s no surprise that Australian educators are rapidly uncovering the pedagogical... Read more

A wrap up from FutureSchools Conference and Expo

Last week, on the 23rd and 24th March, the Microsoft education team connected with educators, speakers and edtech innovators from all across Australia at National Future Schools. Expo and Conference. This year the event took place at the Melbourne Convention and Exhibition Centre where educators across Australia visited the Microsoft stand to get hands on with interactive... Read more

Minecraft in the Science classroom (Gaming and Student Engagement)

Guest post by Megan Pusey, Microsoft Innovative Expert Educator. If you have ever played a video game you will know how addictive and engaging they can be. Indeed, they are intentionally designed to be enjoyable to play. With 68% of Australians playing video games, it’s no surprise they are making their way into the classroom (IGEA 2016). One game in particular, Minecraft,... Read more

Computer Science and STEM critically important to Australian students future success

Post by Dan Bowen, Microsoft Australia Academic Programmes Manager (STEM Education Lead) / Minecraft: Education Edition PMM. Dan will be at FutureSchools 22-24 March running a workshop on Minecraft: Education Edition and beyond - Building skills for the future. Computer Science and STEM are critically important to the success of the future of Australia and to every students'... Read more